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The Thingamajigs card game is ready for everyone who purchases a Thingamajig to play, however, in this first stage we are analyzing the feedback and opinions from the buyers to make this a more interesting game in the future.

 

Having said that, Let's go to the features.

All Thingamajigs have a power bar that ranges from 1 and 11.  Initially this power is the one which determines which Thingamajig                                                             is stronger than other. However,                                                               this power can change                                                                               depending on the class the                                                                       Thingamajig belongs to.

Thingamajigs can belong to 4 different classes: Direction, Intuition, Understanding and Balance.

 

These classes have also 3 different levels to boost the Thingamajig's power.  

LEVELS

1

2

3

DIRECTION

INTUITION

BALANCE

UNDERSTANDING

This way, the game will be 3 vs 3 battles, for each side with Thingamajigs of the same class the boost will be activated and it will be added to the power of the Thingamajigs with the matching class, depending on the levels of that class.  

For example, if only 2 of the 3 Thingamajigs belong to the direction class, only the 2 of them will be boosted with the following formula: Level 1 = 1 ; Level 2 = 3; Level 3 = 6.

   Power = P (power bar) + L (level) * M (number of matching)

In addition, the classes can take advantage or disadvantage between them, as you can see in the image.

This calculation is done by discounting the class level to the final power of the Thingamajig with the disadvantaged class. 

Thingamajig Power Scale

As people get their own Thingamajig we will hold tournaments to establish and perfect the game, as well as growing the collection community to create bigger projects with great prizes and exclusivities for them.   

 

Check out the full collection here!

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